Product Designer
#job #company-Blueprint #remote #salary-$95k-$110k-yr
Remote #job #company-Blueprint #remote #salary-$95k-$110k-yr • #job #company-Blueprint #remote #salary-$95k-$110k-yr • Posted 3 months ago
About Us
Blueprint is redefining the data solutions ecosystem. Headquartered in the greater Seattle area with employees across the US and Europe, Blueprint is a technology solutions firm that is committed to delivering an informed world. Focusing on customer experience and intelligent supply chain in manufacturing, retail, financial services and health and life sciences, we enable digital transformation by offering technology solutions that build digital culture, make employees more productive, improve satisfaction and increase revenue.
The Role
Job Title: Product Designer
Job Responsibilities:
- Collaborate on XR Product Vision: Work with designers, product managers, engineers, and other stakeholders to define and deliver the product vision for XR (AR, VR, MR) experiences within the Windows ecosystem.
- Design Immersive User Interfaces: Create intuitive and immersive user interfaces and interactions tailored for AR, VR, and MR environments.
- Create and Communicate Design Concepts: Develop wireframes, prototypes, and detailed visual designs that effectively communicate design ideas and user flows.
- Work with Developers: Partner with developers to ensure the design vision is executed faithfully and efficiently.
- Develop Design Systems: Contribute to the development of design systems and best practices that ensure scalability and consistency across XR products.
- Team Collaboration: Participate in meetings, alignments, and work sessions, contributing to the team’s overall goals and projects related to bringing Windows into Mixed Reality.
Candidate Requirements
Qualifications:
- Minimum of 2+ years of experience in product design, specifically within XR (AR, VR, MR) or related fields.
- At least 2+ years of experience using Figma for design work.
- At least 2+ years of experience with Adobe Creative Cloud applications, including Photoshop and Illustrator.
- A strong portfolio showcasing experience in designing immersive experiences for XR platforms is mandatory.
- Experience with Unity or other game engines, including C#, is highly desirable but not required.
- Familiarity with prototyping tools such as ShapesXR, Bezi, or like rapidly visualize and iterate on spatial experiences.
- Ability to thrive in a fast-paced, collaborative environment with strong communication skills to articulate design decisions effectively.
Work Style:
- Full-time
- Remote
Benefits & Perks
- Medical, dental, and vision coverage
- Flexible Spending Account
- 401k program
- Competitive PTO offerings
- Parental Leave
- Opportunities for professional growth and development